Assassin’s Creed Valhalla’s Next Update Will Add Optional Level Scaling

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Ubisoft has today announced that its post-launch support of Assassin’s Creed Valhalla will continue later this month with a new update that launches on July 27, and among the few noteworthy additions it has confirmed is a new level scaling system.

As you can see above, it’s an optional system that allows players to tailor the difficulty level of the scaling to their preference. That will come as a welcome feature to many who consider level scaling a frustrating feature, rather than something to be welcomed.

Many role-playing games have divided their fanbases with a similar system, including The Elder Scrolls V: Skyrim; some consider that enemies constantly scaling to the player’s level removes much of the sense of progress. One might, for example, struggle to defeat an early-game enemy only to return again and similarly struggle 30 hours down the line as a result of scaling.

That being said, those who have hit a ceiling in Valhalla and find they are breezing through enemies far too easily —I certainly felt that was the case when reviewing the game’s latest expansion, Wrath of the Druids–, scaling will certainly add a new challenge to the experience.

Ubisoft is expecting to reveal more about the upcoming update in the coming days.

Twinfinite

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