Supergiant’s roguelike picked up nine accolades, other winners include Half Life: Alyx and Ghost of Tsushima
Hades has swept up a handful of accolades at the 2024 Global Game Industry awards, hosted by the International Game Developers Association (IGDA).
Developer Supergiant Games took home nine awards for the dungeon crawler, including Best Dialogue and Narrative Design, UI/UX Design, and Representation.
Other big winners from the evening include Sucker Punch’s Ghost of Tsushima, which snapped up four awards including World Building and Sound Design. Half Life: Alyx and The Last Of Us Part 2 secured three accolades apiece for Valve and Naughty Dog, respectively.
Finnish studio Nolla took home two awards for roguelike adventure Noita — Graphics Technology and Visual Effects. Mediatonic’s Fall Guys collected the Customer Support and Gameplay Design awards.
Innersloth’s Among Us picked up the Community Management award, and Kinetic Games also picked up the award for Upcoming Indie for its horror hit, Phasmophobia.
39 awards were given out in total. Check out the full list of winners below:
Art
- 2D Animation – Supergiant Games’ Hades
- 2D Character Design – Supergiant Games’ Hades
- 2D Environment Art – Moon Studios’ Ori and the Will of the Wisps
- 3D Animation – Naughty Dog’s The Last of Us Part II
- 3D Character Art – CD Projekt RED’s Cyberpunk 2077
- 3D Environment Art – Sucker Punch’s Ghost of Tsushima
- Cinematography – Naughty Dog’s The Last of Us Part II
- UI Art – Supergiant Games’ Hades
- Visual Effects – Nolla Games’ Noita
Audio
- Music Composition – iD Software’s DOOM Eternal
- Sound Design – Sucker Punch’s Ghost of Tsushima
- Voice Acting – Supergiant Games’ Hades
Design
- Accessibility Innovation – Ubisoft Montreal’s Assassin’s Creed Valhalla
- Gameplay Design – Mediatonic’s Fall Guys: Ultimate Knockout
- Level Design – Valve Corporation’s Half-Life: Alyx
- Serious Game Design – Dry Cactus’ Polybridge 2
- Systems Design – Supergiant Games’ Hades
- UI/UX – Supergiant Games’ Hades
Engineering and Technology
- Achievements in New Technology – Valve Corporation’s Half-Life: Alyx
- Artificial Intelligence – Ubisoft Montreal’s Assassin’s Creed Valhalla
- Audio Technology – Sucker Punch’s Ghost of Tsushima
- Engine Technology – Epic Games’ Unreal Engine 4
- Gameplay Technology – Valve Corporation’s Half-Life: Alyx
- Graphics Technology – Nolla Games’ Noita
- Networking Technology – Asobo Studios’ Microsoft Flight Simulator
- Systems Technology – Ubisoft Toronto’s Watch Dogs: Legion
Support
- Community Management – Innersloth’s Among Us
- Customer Support – Mediatonic’s Fall Guys: Ultimate Knockout
- Marketing – Microsoft’s Xbox Game Pass
- Production/Management – Insomniac
- Quality Assurance – iD Software’s DOOM Eternal
- Research & Analytics – Asobo Studios’ Microsoft Flight Simulator
Writing and Narrative
- Dialogue – Supergiant Games’ Hades
- Narrative Design – Supergiant Games’ Hades
- Story – Naughty Dog’s The Last of Us Part II
- World Building – Sucker Punch’s Ghost of Tsushima
Miscellaneous
- Representation – Supergiant Games’ Hades
- Upcoming Indie – Kinetic Games
- Diversity and Inclusivity – Microsoft
GamesIndustry.biz
Source link
Related Post:
- The 2024 winners for the Inaugural Global Game Industry Awards have been announced
- Hades Scoops Yet Another Game Of The Year Accolade At The GDC 2024 Awards
- Hades wins big at 2024 Game Developers Choice Awards
- Hades wins best game writing at The Nebula awards
- Hades and Ghost of Tsushima triumph at GDC Awards 2024
- IGDA partners with ESA to promote indies at E3 2024
- IGDA: "Too many studios grow without investing in a positive work culture"
- Nika Nour to step down as IGDA Foundation executive director
- Xbox Partners with Special Olympics for the Inaugural Gaming for Inclusion Esports Tournament
- Coming Soon to Xbox Game Pass: Hades, Skate, Curse of the Dead Gods, and More