Despite releasing back in 2013, Grand Theft Auto V still holds up pretty well against modern games in terms of graphics performance. While GTA V does not officially benefit from DLSS or other modern upscaling technologies, there is a way to use AMD’s FidelityFX Super Resolution (FSR) technology thanks to a new mod.
Modder NarutoUA made it possible to enable FSR in the game, resulting in an extra bump in performance with little to no visual cost. At the moment, FSR is only officially supported in eight games, most of which are not widely owned. However, millions of players have access to GTA V, especially since it was given away for free on the Epic Games Store. This mod should allow more you to get a clearer understanding of what to expect once the technology becomes more widely available. It uses precompiled shaders from an unnamed FSR compatible game and replaces the original GTA V frame scaler with FSR.
NarutoUA has made this mod publicly available on GitHub along with installation instructions for anyone to test out. So, this was the perfect opportunity for us to put the mod to the test and see how a game like GTA V fairs with FSR enabled.
Impressive at high resolutions
The results were impressive for the most part, with the difference in image quality between native 4K and the Ultra Quality mode being negligible. With FSR enabled, we also experienced a bump in performance with a higher overall framerate and better 1% lows. The GTX 1080 we tested shifted from framerates in the low 50s to stable 60 fps performance once FSR was enabled in Ultra Quality. This allowed us the headroom to even turn up additional graphics settings while maintaining near 60 fps performance.
FSR Ultra Quality enabled.
Native 4K with FSR off.
The sacrifices in visual fidelity became more obvious at lower quality settings. However, the standard Quality mode for FSR still offered an image quality superior to 1440p while delivering performance similar to native 1440p rendering.
Lackluster at lower resolutions
On the other hand, using FSR at lower resolutions such as 1080p resulted in a less than stellar experience. Both the Ultra Quality mode and Performance mode had noticeably worse image quality than native 1080p with FSR off. The minor performance improvements also didn’t feel worthwhile given the sacrifices in visual quality.
FSR Ultra Quality enabled.
Native 4K with FSR off.
We should note that while this mod worked as intended while being tested, it is still considered unofficial software which could create issues for some users. It is also advised to avoid using this mod while playing GTA Online, as there may be a chance of getting your account accidentally banned and potentially losing your progress.
FSR will be open source, but as of right now, it is only available to developers working on bringing support to their games. Until more games start benefiting from FSR, modders like NarutoUA are likely to take matters into their own hands and release unofficial implementations of the technology. This could be the start of a new trend where modders breathe new life into older titles by implementing FSR, whereas developers focus on bringing it to newer titles.
PC Invasion – FeedDDD
Source link
Related Post:
- DF Direct Weekly talks AMD FSR, Sonic’s 30th Anniversary and the legacy of PAL • Eurogamer.net
- DOTA 2 Adds AMD FidelityFX Super Resolution Support In New Update
- Intel XeSS is Alchemist’s answer to DLSS and FSR, and can work on anyone’s GPU
- Windows 11 doesn’t officially support first-gen AMD Ryzen CPUs, but don’t panic just yet
- AMD RDNA 3 GPUs might support DisplayPort 2.0, making 16K HDR possible
- Leaked AMD 600-series mobo specs lack PCIe 5.0 support
- The Forgotten City Is Way More Than Just a Skyrim Mod (Hands-on Preview)
- Valheim mod lets you punch wolves with your own two hands in VR
- Hands On: GTA Online Meets Mario Kart in Crazy Kart Krash Adversary Mode
- CD Projekt is hiring Cyberpunk 2077 modders to help build mod support