How game developers pick their fonts

After long getting by with the ported mobile versions of the early Final Fantasy games, at last Square Enix announced it would treat PC players to proper remasters. When we finally got a look at the Final Fantasy Pixel Remasters though, what fans focused on in the first trailer wasn’t the refreshed pixel art or newly arranged classic songs, but the tragically condensed sans-serif font that left awkward chasms of blank space in menus and text boxes. It was impossible to ignore. A dozen font-replacement mods were online just days after launch.

How does such a small (but clearly vital) decision go wrong? And who actually chooses the fonts that games use? 

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