A sizable update for Prison Architect: Nintendo Switch Edition has gone live. If you own the game, version 1.0.13 can be accessed now.
While it doesn’t include new features, the latest update contains a massive amount of fixes. The full patch notes can be read below.
Second Chances fixes:
- The Shop Counter in the Quick Build Bakery is in the wrong position.
 - Display Counter’s sprites are appearing incorrectly during placement.
 - Prisoners drop ingredients when their shift at the Restaurant ends.
 - Completing the “Three Strikes Program” does not grant prisoners with “Work Experience”.
 - Prisoners are petting dogs before “Animal Therapy” starts.
 - A “Required:” text for the Bakery Room is missing.
 - Restaurant and Bakery play customer sounds even if the rooms are empty.
 - “Conflict Resolution” teacher’s head is placed incorrectly.
 - Some objects required for Canteen and Kitchen can’t be placed outdoor.
 - Display counter is incorrectly rotated.
 - Delinquents are not showing on the “Three Strikes Program” if the Program begins right after the previous one.
 - Prisoners leave the Three Strikes Program after saving and loading the game.
 - Customers are not served and are placed incorrectly after the Diner Booth they are sitting at is moved
 - Shared objects between Kitchen and Restaurant will fulfil room requirements but cause odd behaviour.
 - “Reform” window can be opened an infinite number of times.
 - Intake Arrival time can be set over 24 hours.
 - Therapy Animal Container will get teleported to the Animal Therapist.
 - The prisoner picks up a new dog after Prisoner Search during Animal Therapy.
 Other fixes:
- Bureaucracies are no longer being researched simultaneously by different staff members.
 - Player can access Prisoner Wages page without having an Accountant.
 - Bureaucracy isn’t researched in the order it’s queued.
 - Reset Criteria button does not reset Adjustment Criteria in Reports menu.
 - Satisfying Recreation need while working in the Flower Garden is not indicated in the Reports > Needs tab.
 - Guard Tower stair overlapped sniper head sprite.
 - Amount of money that Prisoners earn for their work is halved in the “Total Prisoner Wages” description.
 - Riot Police and Paramedics can be commanded to move out from their respective vehicle before the vehicle stopped moving.
 - Psych Ward contraband is available without the DLC enabled.
 - Game freezes after multiple field creation requests.
 - Prisoners facing north direction when using the weight bench will be under the weight bench.
 - Game crashes if execution is scheduled and a Prisoner is in the Reception Room.
 - Reform Program History overlap with prison served timeline if there’s more than 6 Reform Program.
 - Prisoners earn money while working in the Flower Garden, even if the Prison Labour option is locked.
 - In the Reform tab, the “Reformed Prisoner Consultation” program is described as an advanced program.
 - Prisoners go to work in farming fields despite being assigned to work in the forestry.
 - Prisoners’ heads are separated from their bodies when they sit facing North.
 - Map Settings Uniform Colours not being applied once set.
 - Staff Wage pay raise is not constant for 10%.
 - Lower parts of visitors’ heads are cut off.
 - Danger text is coloured in green.
 - “Total” value in Finance tab moves up as scrollbar goes down.
 - Guards operating sorting desks are facing the wrong way.
 - Quick clone allows wall lights to be placed internally.
 - Vegetables are not stored on Pantry Shelves and in the Fridges.
 - Civilian Customers spawn just to beeline for the exit.
 - The head of the sleeping prisoner is shifted on the bed.
 - Camera does not follow selected room in Crop Distribution.
 - Clicking on the polaroid causes a crash, if a “Shakedown” option is active.
 - “Random” in the “Choose Guard Dogs” tab does not work if DLC “Psych Ward” is disabled.
 - In the Reform tab, the “Solar Panel Development” program is described as it was an advanced program.
 - Enlarging the “Valuation” menu causes its text to overflow out of the menu window.
 - Prisoners with active Punishments go to the Flower Garden during a FreeTime schedule.
 - Cook Operating a Sink is overlapped by a Food Tray.
 - Prisoners that are checking their stashed “Booze Bags” cannot move.
 - Books laying on the bed are z-fighting when zooming in and out.
 - Missing information about requirements for unlocking Crop Distribution.
 - A “Crop Sprinkler” can not be placed on the field, if a wall stands in its work area.
 - Practice Solar Panel progression speed remains the same on different game speed ups.
 - Players can instantly complete a Tool Cleanup Grant by saving and loading the game.
 - The laundry baskets are delivered before the Laundry room from the “Quick Build” tab is finished.
 - Canceling building two connected Quick Build Rooms cause the connected wall to be made of Bricks instead of a chosen material.
 - Classrooms and Common Room at “The Work Fields” pre-made map has got Staff Doors as entrances.
 - Stepping Stones always use default sprites instead of what players choose.
 - Prisoners get stuck between Topiary Bushes while they are released or trying to escape.
 - Prisoners heads and clothes overlap on bunk beds.
 - Wind Turbine blades don’t move with the rest of the wind turbine when using the Move action.
 - Connecting Transformer to Power Station resets Current Power Output.
 - Options disappearing after resizing UI.
 - The workman icon is displayed in the “Jobs” window for farmers’ fertiliser-based jobs.
 - Task of moving crops to a field have incorrect staff icons in the Jobs tab.
 - During Strike/Riot on the Todo list is a note about cancelled Intake.
 - The Phone Taps are not connected with the Phone Booths on the Premade Prison “Green Power Plant: Going Green”.
 - A status “Locked” is not showing after highlighting a “Narcotic Search” option.
 - Incorrect disconnection warning for the Scanning Machine if the Scanner Monitor is connected.
 Multiplayer:
- [Multiplayer] Client de-syncs after using cheat spawn.
 - [Multiplayer] Tall fridges and cookers lose their electrical cables on the Client’s side when the Host moves them.
 - [Multiplayer] The client information about Qualified Prisoners is not updated immediately in multiplayer.
 - [Multiplayer] The Director’s prompt call is only displayed to the host in multiplayer.
 - [Multiplayer] When the Client is building objects on a map amount of delivered objects will be not the same as the number of ordered objects.
 - [Multiplayer] Incorrect age in the character’s menu in multiplayer.
 - [Multiplayer] Holding cell doesn’t count in Basic Detention Centre Grant at the Client’s side.
 - [Multiplayer] Clearing a room causes the Client to still see the name of the Room on the map.
 - [Multiplayer] Changing prisoner arrival time on the Client’s side makes the timer go backwards.
 - [Multiplayer] Clients are unable to connect to sessions that are hosted.
 - [Multiplayer] Expanding prison map in multiplayer not working as intended.
 - [Multiplayer] % don’t appear (or change) on a Client’s screen in multiplayer.
 Escape Mode:
- [Escape Mode] Dogs from DLC GM do not have their graphic in Escape Mode Victims.
 - [Escape Mode] Destroying door servo causes remote doors unable to open and guards cannot enter the cells at all. It also causes constant triggers to guards.
 - [Escape Mode] Guards will not drop keys at all.
 - [Escape Mode] Recruited Prisoners push players if too many of them were recruited.
 Localisation fixes:
- “Staff” text overflows when adjusting its window size.
 - Text Overlappings in staff needs menu.
 - Text too long where it exceeds the prisoner profile menu size.
 - Text in prisoner profile experience overlaps with bars.
 - “Allow transfer” text overlapping on prisoner UI image in Transfers tab.
 - Parole Cutoff Policy “Adjust Cutoff” text being overlapped by adjuster arrows.
 - Parole Cutoff Policy “%” and bracket texts are overlapping on each other.
 - Prisoner Intake’s Countdown timer is overlapping with other text in the Todo List in certain languages.
 - All Prisoner Wages text overlapping on the “Decrease” button.
 - X displaying in the line “Criteria above to be met” in certain languages.
 - X displaying hours in Total time played.
 - Other localization fixes, including translations and text overlapping in various menus.
 Known Issues:
- The water landscape does not complete its function when replacing the floor.
 - Gardeners not performing the ‘Garden Outdoor Area’ action in Yards, Deliveries, Garbage and Flower Garden Room.
 - Drinks count as contraband instead of luxuries.
 - The CEO calls with the instructions about the Second Chances DLC, even if it is not active when using a premade map.
 - The number of guards hired stops at 99 in the Staff menu.
 - New Contraband is available even if the Second Chances DLC is disabled.
 - Plates on the Dining Table turn invisible.
 - Food waste which is a product of expired harvest is not collected in the Recycling Bin or the Compost Bin.
 
Source
Related
Nintendo Everything
Source link 
Related Post:
- Switch eShop deals – Amnesia: Collection, Civilization VI, Everspace, Prison Architect, Spiritfarer, more
 - Prison Architect’s Second Chances expansion brings rehabilitation to the fore • Eurogamer.net
 - Nintendo Switch Online app update out now (version 1.12.0), patch notes
 - Worms Rumble update out now on Switch (version 1.0.2), patch notes
 - Wizard of Legend “Phantom Update” update out now on Switch (version 1.23.4), patch notes
 - The Elder Scrolls: Blades update out now on Switch (version 1.14), patch notes
 - UnderMine “WHIP” update out now on Switch (version 1.2.0.0), patch notes
 - Cozy Grove update out now on Switch (version 1.8.0), patch notes
 - Slay the Spire update out now on Switch (version 2.2.0), patch notes
 - Children of Morta update out now on Switch (version 1.0.9), patch notes
 

