PS5’s Destruction AllStars Cranks Up the Carnage with Gameplay Changes

Destruction AllStars PS5 PlayStation 5 1

Destruction AllStars’ minuscule – but dedicated – community has been eager to know just what Lucid Games is playing at with the vehicular combat title, after it quietly extended Season One and then failed to provide any meaningful updates. The answer is that it’s been reimagining the gameplay a little bit, as it seeks to increase the “fun factor” of its PlayStation 5 exclusive.

There are a few changes – explained in more detail on the PS Blog, of course – but they boil down to better net code, reduced cooldowns, and smaller maps. The revised arenas will rollout in a few weeks, while the other changes are live now. The aforementioned net code improvements will help with latency, thus reducing “ghost hits”, which occur when players lose health despite not seeing contact.

The idea, in all cases, is to make the game more satisfying to play: shorter cooldowns mean you can slam with more frequency, while the smaller maps mean you’ll no longer need to circle the action searching for opponents. The current season will continue for a bit longer, but three new tiers have been added – alongside a bunch of new skins which you can purchase through a refreshed storefront.

You’ll also be able to invite friends to solo game modes, which is something the community has been calling for. Good updates, then, with more apparently to come – it doesn’t sound like there are any plans to pull the plug on this project any time soon. But is this enough to get you back behind the wheel? Crash into the comments section below.

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