Soapbox: Chiptune Is Great, But The Impact Of A Full Orchestra Is Unbeatable

Orchestra
Image: Ludwig Kwan via Pexels

It’s wonderful to see the love for video game music in our current Nintendo Life Video Game Music Festival; it’ll rightly celebrate all sorts of audio and soundtracks across varied games and genres. When the right music combines with an outstanding game, there is arguably no more satisfying experience in entertainment; the fusion of storytelling, visuals, audio and player agency make gaming truly unique.

For this little article I’m focusing on one specific vibe and style, however — orchestral game music.

I’m rather biased in this case, with a history that prompts me to immediately swoon when I hear sweeping strings, depth from brass and woodwind, and driving rhythm from the percussion. Once upon a time, you see, I planned to be an orchestral musician, and was almost good enough on the French Horn to apply to colleges and pursue that dream; I ultimately opted instead for literature and writing, but it was a decision that could have gone either way.

When I was growing up, that sort of music and the unique sounds of a full orchestra working in perfect harmony didn’t feature much in video games. This was primarily down to technological reasons, but even as CD-ROM technology began to emerge — that’s in the ’90s, for those doubting my advance towards middle-age — many game studios still weren’t inclined to hire orchestral musicians and put that level of production and the associated financial investment into their game soundtracks. That is also fine — synthetic sounds, chiptune, etc., can sound amazing.

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