The mind-boggling work that went into Red Dead 2’s incredibly lifelike horses

GDC 2024 is currently underway, and as part of it Rockstar North’s Tobias Kleanthous delivered a talk called ‘Making the Believable Horses of ‘Red Dead Redemption II’. Given that Red Dead 2’s amazing horses are a frequent topic of discussion during PC Gamer editorial meetings, I had to watch.

Horses are integral to the Red Dead 2 experience, and far more than a mode of transport. Rockstar’s stated objective was to create “a trusted friend with whom a deep connection is forged over the course of [Arthur’s] story.” Kleanthous began by talking about how the goal was to live up to the memories players had of the horses in Red Dead Redemption, rather than using that system again, and creating animals that could play “the ‘best supporting’ role to Arthur Morgan’s lead.”

(Image credit: Rockstar North)

The team began by unifying what had been disparate movement systems for humans, animals and horses, with the core principle that Red Dead Redemption was a more slower-paced and grounded world than GTA. Kleanthous then showed the team’s first cobbled-together animated horse, which amusingly enough already looked better than the finished horses in most other games. He himself posed the question of why Rockstar didn’t just ship this, and answered that it was too functional. It had discrete speeds, no range, no variation, a limited range of movement, the turning was stiff, and it had inconsistent transitions.

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