Warhammer 40,000: Battlesector review | PC Gamer

Need to Know

What is it? Battle-scale turn-based tactics in the 41st millennium
Expect to pay: $50/£32
Developer: Black Lab Games
Publisher: Slitherine
Reviewed on: Windows 10, Intel Core i7, 16GB RAM, Nvidia GTX 1060
Multiplayer: Two-player online, hot-seat, PBEM
Out: July 22
Link: Official site

Warhammer 40,000: Battlesector is turn-based and about space marines, which means it’ll rile up those who want more 40K games to be real-time and action-packed, as well as those who are sick of every 40K game being about space marines. Thing is, the last 18 months have given us games about the setting’s bounty hunters, giant robots, punk gangs, fighter planes, and fighter planes but with orks. Thank Games Workshop’s free-and-easy licensing for the variety, which is why I’m fine with Battlesector reprising one of the more classic themes. 

I’m also fine with it being turn-based, because I remember the days when every 40K game was real-time and we complained about that instead. For everything there is a season. It’s a little-known fact that when The Byrds sang Turn! Turn! Turn! they were actually singing about turn-based strategy.

(Image credit: Slitherine)

Battlesector isn’t purely about marines. You can play the dinobug alien tyranids in skirmish mode or multiplayer—online or hot-seat or even over email—and in the singleplayer campaign you unlock a handful of Sisters of Battle to join your army. (The space marines are the setting’s warrior monks, the Sisters of Battle are its warrior nuns.) Plus, Battlesector isn’t about generic armored lummoxes, but one of the more interesting flavors of space marine: the Blood Angels, who are the space marines you get into if you watched Hammer horror movies when you were young. One of their codex books even has Christopher Lee on the cover.

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