The way Breath of the Wild approached weapons was a hit or miss. Some players loved the breakable mechanic and the additional challenge this presented, while actual sane people just got really frustrated with it (kidding).
Nintendo built the entire weapons system in Breath of the Wild with the intent to allow players to experiment with different gear, different ways to approach combat. That desire to expand the player experience led to the decision to include the breakage system, but the problem was that each weapon seemed to break far too quickly. At first, I thought it was fun. A little gimmicky, but nothing game-changing. And then it just kept happening over and over and over and over again and it got very old, very quickly.
Personally, I’d love to see this mechanic leave completely, but I recognize that a large portion of the player-base enjoyed that and I don’t want to put my desires over anyone else’s. So how about a happy medium? Maybe longer break times? Modifications that strengthen prized gear? I’ll take anything, just please don’t bring the original system into the sequel.
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