Most developers in the industry will attest to the fact that it’s very hard to “find the fun” in gameplay while creating games- and while most of that obviously comes from the mechanics, almost equally as important is how those mechanics are used.
Oftentimes, games stumble in this area, and end up presenting players with objectives that just aren’t enjoyable in the slightest, for one reason or the other. Here, we’re going to talk about a few such objective types.
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