Ashes of Creation looks promising, but the MMO’s vision is unclear in alpha

There’s a lot to wrap your head around when you look at everything Intrepid Studios has planned for its fantasy MMO, Ashes of Creation. The developers’ primary aim is to create a dynamic and ever-changing world based on the players’ actions.

The main feature—or system—that will shape the world within Ashes of Creation are ‘nodes‘. These are essentially pre-defined locations where hubs can develop based on player interaction through questing, gathering, or killing enemies in and around the area. Each node can level up, attracting NPCs as they develop. Nodes can progress into simple crossroads and encampments, all the way up to towns and cities. 

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