Crapshoot: The James Bond game starring ‘John Glames’

From 2010 to 2014 Richard Cobbett wrote Crapshoot, a column about rolling the dice to bring random obscure games back into the light. This week, one of James Bond’s PC adventures. More or less his, anyway…

The name’s Glames. John Glames. At least, in Europe. It’s not too hard to spot the… ah… inspiration for Delphine’s hero in Operation Stealth, what with his tuxedo and face slightly squashed from being shoved into a photocopier. In the US, Interplay didn’t even bother. What was originally a mere Bond rip-off was handed the official license to kill, and became James Bond: The Stealth Affair. Both games are identical, aside from five minutes worth of cut-and-paste on the script to swap round a few names, but did the pretender turn out to have what it took to finally be the Bond game the world deserved?

You may be surprised! If you’re easily surprised by hearing the word ‘no’.

As often happens with big licenses, it’s hard to work out why James Bond games are usually so terrible. They are though, and while I’m told that Goldeneye on the N64 is an exception to that rule, five minutes with the torture device that Nintendo shipped as a controller for that thing was enough for me. The only more awkward Bond related thing I can imagine is the look on Tina Turner’s face at the Goldeneye premiere when she realised she’d sung a love song to an orbital EMP satellite. That is quite a specific fetish, lady, and that’s before we get to the bits about lace and leather.

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