Halo Infinite Will Bring Back Old Motion Tracker-Style Radar Following Technical Preview Feedback

Halo Infinite will bring back the old motion tracker-style radar seen in Halo games before Halo 5 in light of feedback following the game’s recent technical preview.

This news comes by way of a recent Halo Waypoint blog posted by 343 Industries breaking down all of the feedback the studio received during and following its recent technical preview, as reported by PC Gamer.

According to 343, most players missed the old properties of Halo radars, which differ from the game’s current Combat Sensor that only displays enemy locations when they’re sprinting or shooting a weapon.

“The Combat Sensor, or radar, that sits in the bottom left of your HUD follows a different set of rules than previous Halo titles,” the blog post reads. “We knew this implementation was going to feel different, maybe even a little contentious, and that’s why we wanted to get feedback on it as soon as possible in the Tech Preview.”

343 continues in the blog post and says that some players appreciated the new radar approach, but that it found most players missed the old style of radar.

Halo Infinite Controller and Xbox Series X — One Night Live Gamescom 2024

“We’ve updated the Combat Sensor to feel more like the ‘Motion Tracker’ of old, which shows all movement besides crouch-walking, and should have that ready for folks to test in the next flight,” the blog reads. “Be sure to keep an eye on it and let us know how it plays.”

The radar section of the blog post is only one small snippet of the lengthy post-technical preview brief. It touches on multiple other facets of Halo Infinite’s multiplayer, citing what people liked about it and what constructive feedback 343 Industries received.

For example, players want the Needler weapon’s audio to sound more “crystalized” and they want more granular control of each in-game voice such as the Personal AI, Spartan Chatter, and even the multiplayer announcer.

343 Industries also received feedback regarding its bots. Players felt that in the technical preview, bots were too accurate when shooting weapons and throwing grenades, for example, and the jump from ODST bots to Spartan bots wasn’t great enough.

For more details about this feedback and a detailed breakdown of said feedback, head to 343 Industries’ Halo Waypoint blog post. Read about why Halo Infinite fans are worried about 343’s approach to multiplayer progression after that and then check out why 343 didn’t show Halo Infinite’s campaign during its recent Gamescom 2024 appearance.

Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

IGN Video Games

Source link

Related Post: