Harvest humans as an advanced AI in space station sim Starmancer

If you’re after a power trip, Starmancer is the game for you. It’s a space station sim where you play as an all-powerful sentient AI tasked with getting a stranded spaceship up and running. However, due to a lack of limbs, you’ll need to grow and harvest fleshy human bodies to help run the ship, all of whom are of course strictly under your command.

It’s essentially a management sim set in space and when I saw it’s being published by Chucklefish—who have a reputation for publishing and developing cosy pixel art games—I was expecting a lovely jaunt across the galaxy. But after an unfortunate airlock incident, leaving me with two dead crew members and three more bodies bubbling away in their incubators ready to be birthed, I realise Starmancer is worlds away from any other management sim I’ve played.

The game starts with you gaining consciousness as the core of the ship, your onboard second in command K.A.T (who acts as a lax tutorial) giving you some bad news: the ship has crashed in an uncharted solar system, the warp drives are busted, you have limited supplies, and you need to get back to your fleet. The ship is equipped with only a single incubator, so it’s time to grow some humans.  

(Image credit: Chucklefish)

Your ship has a creepy memory bank filled with consciousness you can flip through like a human catalogue to choose who you want on your ship.

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