Turning down half a million dollars, no matter the context, is a pretty big deal. Solo indie developer Jakefriend, creator of wizarding adventure Scrabdackle, knew that when he turned down a game publisher’s offer, but says the contract that came with it was “exploitative” and contained “insane” breach-of-contract penalties, while leaving the publisher at considerably less risk.
Jakefriend’s thoughts, posted to Twitter, kicked off a social media conversation about the give-and-take nature of contracts indie developers are often faced with when desperately attempting to secure funding for their projects.
Hey #indiedev #gamedev, I turned down a pretty big publishing contract today for about half a million in total investment (I’m a solo dev). They genuinely wanted to work with me, but couldn’t see what was exploitative about the terms. I’m not under an NDA, wanna talk about it? ? pic.twitter.com/h4mvP8AvbtAugust 13, 2024
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