League of Legends patch 11.12 notes – Dr. Mundo rework, Pool Party, Aphelios changes

What a week for League of Legends. Hot on the heels of League of Legends patch 11.11’s blast-off to live servers, Riot Games has unveiled a piping hot new batch of goodies headed the MOBA game’s way with its next major update. So, let’s see what’s headed our way with League of Legends patch 11.12, shall we?

First, we’ve of course got the new and improved Dr. Mundo coming up. Riot just unveiled the Madman of Zaun’s extensive rework, and you can expect plenty of adjustments both to his gameplay and skins. In addition to our Dr. Mundo rework rundown at that link, we’ve also detailed his overhauled stats, abilities, skins, splash art, lore, and more in detail below for you in the notes below so you can see all the changes coming when 11.12 drops.

Elsewhere this update, we’ve got new summer-ready skins for two lucky League of Legends champions: Braum and Sett. Both are getting added to the vibrant Pool Party line this patch, and you can check out the splash art and skins for these in-game in the Champion Skins section below.

And now, without further ado, here are the tentative League of Legends patch 11.12 notes based on what’s on the PBE for testing right now (cheers, Surrenderat20!):

LEAGUE OF LEGENDS PATCH 11.12 RELEASE DATE AND DOWNTIME

According to the League of Legends 2024 patch schedule, League of Legends patch 11.12 is due to go live on Wednesday, June 9, 2024. Maintenance times haven’t yet been confirmed, but usually begin at 3am PT for NA servers, 5am UK time for EUW servers, and 3am CET for EUNE servers, and last for approximately three hours. We’ll post the exact times here when Riot confirms them closer to launch.

LEAGUE OF LEGENDS PATCH 11.12 – DR. Mundo Rework

Dr. Mundo Rework

 Dr. Mundo – The Madman of Zaun

Stats

Dr. Mundo’s reworked stats are as follows:

  • Base Attack Damage – 61
  • Attack Damage per level – 4.2
  • Base Armour – 32
  • Attack Speed – 0.67
  • Attack Speed per level – 3.3

Abilities

Here are Dr. Mundo’s reworked abilities:

Goes Where He Pleases (Passive)

Ability details:
Cooldown: 45-15 seconds
“Dr. Mundo resists the first Immobilizing effect that hits him, instead losing 7% current Health and dropping a chemical cannister nearby for 7 seconds. Moving over it reduces this Ability’s Cooldown by 15 seconds and restores 8% max Health. Enemy champions moving over the cannister destroy it.
Dr. Mundo regenerates 2% max Health every 5 seconds.”

Infected Bonesaw (Q):

Ability details:
Health – 50
Cooldown – 4 seconds
“Dr. Mundo hurls his bonesaw, dealing 20/22.5/25/27.5/30% current Health magic damage to the first enemy hit and Slowing them by 40% for 2 seconds.
If the bonesaw hits a champion, Dr. Mundo restores 50 Health. If it hits a non-champion, Dr. Mundo instead restores 25 Health.
Deals a minimum of 80/135/190/245/300 magic damage, and a maximum of 150/225/300/375/450 magic damage to jungle monsters.”

Heart Zapper (W):

Ability details:
Current Health – 5%
Cooldown – 17/16.5/16/15.5/15 seconds
“Dr. Mundo charges up a defibrillator, dealing 20/35/50/65/80 magic damage each second for up to 4 seconds to nearby enemies. While active he stores 25/30/35/40/45% of damage taken as gray health and can Recast.
Recast: Detonate the defibrillator, dealing [7% bonus Health +20/35/50/65/80] magic damage to nearby enemies. If this hits at least one champion, Dr. Mundo restores 100% of gray health. If only non-champions were hit, Dr. Mundo instead restores 50% gray health.”

Blunt Force Trauma (E):

Ability details:
Health – 10
Cooldown – 8/7.5/7/6.5/6 seconds
Passive: Dr. Mundo gains 15/20/25/30/35 Attack Damage based on his missing Health.
Active: Mundo violently swings his ‘medical’ bag, causing his next Attack to deal an additional [5/15/25/35/45 +7% bonus Health] Physical damage, increased by up to 60% based on his missing Health. If the enemy is killed, Mundo swats them away, dealing the minimum damage to all enemies they pass through.
The bonuses from the passive reach their maximum at 70% missing Health. Deals 140% damage to minions and jungle monsters.”

Maximum Dosage (R):

Ability Details:
No Cost
Cooldown – 110/100/90 seconds
“Dr. Mundo pumps himself with chemicals, restoring 20% missing Health then gaining 15/25/35% Move Speed, [4/5.5/7% bonus Health] Attack Damage, and regenerating 20/45/70% max Health over 10 seconds.”

Lore

Here’s Dr. Mundo’s reworked in-game lore:

“Utterly mad, tragically homicidal, and horrifyingly purple, Dr. Mundo is what keeps many of Zaun’s citizens indoors on particularly dark nights. Now a self-proclaimed physician, he was once a patient of Zaun’s most infamous asylum. After ‘curing’ the entire staff, Dr. Mundo established his practice in the empty wards that once treated him and began mimicking the highly unethical procedures he had so often experienced himself. With a full cabinet of medicines and zero medical knowledge, he now makes himself more monstrous with each injection and terrifies the hapless ‘patients’ who wander near his office.”

VO

Here’s Dr. Mundo’s reworked voiceover:

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SKINS

Here are Dr. Mundo’s reworked skins (there are a lot of them!):

CLASSIC DR. MUNDO

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CORPORATE MUNDO – LEGENDARY SKIN

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Here’s the reworked CORPORATE MUNDO splash art:

And, the reworked CORPORATE MUNDO VO:

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TOXIC MUNDO

“Mundo not toxic, Mundo has healthy emotional coping mechanisms– oh, you mean purple goo? Mundo is sure that’s fine, too.”

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Here’s the reworked TOXIC MUNDO splash art:

MR. MUNDOVERSE

“Mundo didn’t mean to become fitness influencer, but Mundo’s gains speak for themselves. Mundo recommends never skipping leg day, eating lots of protein, and smashing that like and subscribe button for more Mr. Mundoverse content.”

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Here’s the reworked MR. MUNDOVERSE splash art:

MUNDO MUNDO

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Here’s the reworked MUNDO MUNDO splash art:

EXECUTIONER MUNDO

“Executioner Mundo thinks people should not be so scared of him. Executioner Mundo puts on pants and chops up prisoners one leg at a time, just like Mundo pleases.”

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Here’s the reworked EXECUTIONER MUNDO splash art:

RAGEBORN MUNDO

“There are many tales of the Rageborn menace: that he’s slain dragons with a single cleave, that the mightiest wizards cannot halt his advances, that no noble knight foolish enough to try and stop him has ever come back alive. The accounts often contradict each other, but the one thing they all agree on is this: Where Mundo goes, no one else pleases.”

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Here’s the reworked RAGEBORN MUNDO splash art:

TPA MUNDO

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Here’s the reworked TPA MUNDO splash art:

POOL PARTY MUNDO

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Here’s the reworked POOL PARTY MUNDO splash art:

EL MACHO MUNDO

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Here’s the reworked EL MACHO MUNDO splash art:

FROZEN PRINCE MUNDO

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Here’s the reworked FROZEN PRINCE MUNDO splash art:


LEAGUE OF LEGENDS PATCH 11.12 BALANCE CHANGES

Champion Changes

Aphelios – changed

Stats:
Attack Damage per level increased to 3 from 2.4
Base level Magic Resistance increased to 30 from 26
Severum:
Ability’s heal effect changed to [basic attacks restore health of 3-10% damage dealt), abilities using it restore health of 9-30% damage dealt] from [3-20% of damage dealt with Severum]
Number of attacks (Q) decreased to [6 + 1 per 50% Attack Speed] from [6 + 1 per 33% Attack Speed]
Severum’s damage dealt per attack increased to [10-40 (+20-35% Attack Damage)] from [10-30 (+21-30% Attack Damage)]
Infernum:
Splash damage dealt to minions decreased to [19-25%] from [23-30%]
Crescendum:
Mirror Chakram starting damage decreased to [15% Attack Damage, which diminishes to 5% for subsequent hits] from [24% Attack Damage, which diminishes to 5% for subsequent hits]
Damage dealt per attack (Q) increased to [31-100 (+40-60% Attack Damage)] from [25-85 (+35-50% Attack Damage)]
Moonlight Vigil (R):
Damage dealt by Infernum explosions decreased to 85% from 90%
Crescendum bonus decreased to 4 additional mirror Chakrams from 5 additional mirror Chakrams

Draven – buffed

Spinning Axe (Q):
Bonus damage dealt by Q has increased to [40/45/50/55/60 (+70/80/90/100/110% bAD)] from [35/40/45/50/55 (+65/75/85/95/105% bAD)]

Gnar – nerfed

Stats:
Gnar’s base Attack Damage has decreased to 57 from 59

Hecarim – buffed

Stats:
Hecarim’s base level armour has increased to 35 from 32
Rampage (Q):
This ability’s bAD ratio has increased to 85% from 75%

Illaoi – buffed

Stats:
Illaoi’s mana per level has increased to 50 from 40

Jarvan IV – buffed

Golden Aegis (W):
Ability’s cooldown has decreased to 9 from 12

Kai’Sa – nerfed

Icathian Rain (Q):
Ability’s cooldown has increased to 10/9/8/7/6 seconds from 8/7.5/7/6.5/6 seconds

Malphite – buffed

Thunderclap (W):
Damage dealt on hit increased to [15-55 (+15% armour)] from [10-50 (10% armour)]

Nasus – nerfed

Soul Eater (Passive):
Ability’s lifesteal effect decreased to 10-22% from 12-24%

Rammus – buffed

Defensive Ball Curl (W):
Bonus armour increased to 40 from m30
Soaring Slam (R):
Ability cooldown decreased to 110/95/80 seconds from 130/110/90 seconds

Renekton – nerfed

Cull the Meek (Q):
Healing effect per unit has decreased to [2-6 +3% bAD (6-18 +9% bAD empowered)] from [3-7 +4% bAD (9-21 +12% bAD Empowered)]

Talon – changed

Rake (W):
Initial Damage dealt has decreased to [40-80 (+40% bAD)] from [45-105 (+55% bAD)]
Return Damage dealt has increased to [50-170 (+80% bAD)] from [45-145 (+70% bAD)]

Udyr – nerfed

Phoenix Stance (R):
Flame Damage dealt has decreased to [50/95/140/185/230/275 (+80% AP)] from [60-310 (+70% AP)]

Varus – nerfed

Blighted Quiver (W):
Bonus damage dealt has decreased to [9-21% missing health] from [10.8-25.2% missing health]

Wukong – nerfed

Stats:
Wukong’s Attack Damage per level has decreased to 3.5 from 4
Crushing Blow (Q):
Ability’s bonus Attack Damage ratio has decreased to 45% from 50%

Ziggs – buffed

Bouncing Bomb (Q):
Damage dealt has increased to [85-285] from [85-265]
Mega Inferno Bomb (R):
Missing speed (medium and long-range attacks) has increased to 2250 from 1550

Here’s Riot’s early patch preview:


LEAGUE OF LEGENDS PATCH 11.12 – NEW CHAMPION SKINS

Champion Skins

 POOL PARTY SETT – 1350 RP

“”Braum’s tropical drinks are a favourite of Sett’s – the sweeter the taste and the bigger the flowers, the better! Anyone who has a problem with that can take it up with the Boss. He’ll call the Lifeguard for you.””


That’s it for the tentative League of Legends patch 11.12 notes for now, but keep checking back over the update’s fortnight-long testing cycle, as we’ll keep updating it all the changes and other content on the way. Assuming you want to keep up with League’s latest offerings, that is? Of course you do.

While you’re here, take a peek at our sister site The Loadout’s League of Legends ranks guide if you’re after pointers on how to work your way up those ladders.

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