Sniper Ghost Warrior Contracts 2 review

Need to Know

What is it? Sniper stealth game with massive, open-ended levels
Expect to pay: $40/£35
Developer: CI Games
Publisher: CI Games
Reviewed On: AMD Ryzen 5 3600, Nvidia GeForce 2080 Super, 32 GB RAM
Multiplayer? No
Link: Official site

Clumsy title aside, Sniper Ghost Warrior Contracts 2 wastes no time getting to the good stuff. After a briefing that explains your motivations and a quickfire tutorial mission that instructs you on the fundamentals of sniping, you’re prowling the desert of Kuamar, sneaking your way to the first overlook position. Time to first stealth kill? Maybe 15 minutes. Time to first sniper kill? Also 15 minutes, depending on your approach. Within half an hour you’re perched on a clifftop scoping out a container port over a kilometre away. You’ll never visit this port physically but your presence will be felt there, mainly in the cranial region. 

Having gradually refined Ghost Warrior over five games, developer CI Games clearly understands the experience it’s after, and Contracts 2 delivers it with a quiet confidence. You’re Raven, a crack-shot killer-for-hire dispatched to the Middle Eastern state of Kuamar to prevent a war. Your target is Bibi Rashida, Kuamar’s de-facto head of state after the president, her husband, was assassinated by a neighbouring country. Rashida’s planned military response threatens to destabilise the region, inflating oil prices and crippling Western economies. Your job is to undermine the regime by taking out Rashida’s cronies, which includes rogue hackers and disgraced SAS soldiers, before eliminating Rashida herself.

(Image credit: CI Games)

Your effort to dismantle Rashida’s regime is spread across five missions. This may not sound like much, but Contracts 2’s missions are enormous. So big, in fact, they’re referred to in-game as “Regions,” which is a fair appraisal. Each Region is a vast expanse of meticulously crafted terrain that includes multiple objectives and various paths between them. Some locations you visit, such as a giant medieval castle that has both an inner and outer fort, would form the entire level in any other game.

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