The Ascent Is A Technical Mastercalss, Xbox Series X vs. Xbox One X Frame Rate Comparison

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The Ascent Is A Technical Mastercalss, Xbox Series X vs. Xbox One X Frame Rate Comparison



Developer Neon Giant and publisher Curve Digital’s The Ascent has been impressing players in the lead up to its launch for some time now, and we have, over the last few days, been playing the game ourselves. As such, we were able to run the game on different platforms and see how its performance stacks up across the Xbox Series X and the Xbox One X.

We analyzed the game’s performance by capturing some sample scenes from the game and running it through trdrop, an open source software. Note that this tool gives us a mere demonstration of the game’s performance, because an exact 1:1 representation of performance can only be provided by the developers themselves since they have access to vast of array of tools and profilers.

While The Ascent doesn’t feature ray-tracing on consoles as it does on PC, we’ve still come away impressed with what the game has on offer on a visual and technical level. On the Xbox Series X, it runs at 4K and 60 FPS, with the performance target most being hit. In comparison, the game’s Xbox One X version targets 30 FPS, and mostly achieves it pretty consistently, while on the resolution front, it runs at a less than native 4K resolution. Unsurprisingly, the Xbox Series X version is the superior of the two, with both performance, resolution, and visual quality being better across the board.

We were a little surprised that the game doesn’t offer multiple graphics modes, but then again, some perspective is required- this was made by a team of just twelve people, and it’s honestly surprising what they were able to accomplish. The Ascent’s art style, too, deserves special praise, which is displayed consistently across its dense and varied level and really makes its cyberpunk aesthetic pop.

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