Cyberpunk 2077's Allegedly "Satisfactory" Performance is a Classic Case of Fallen Standards

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Cyberpunk 2077's Allegedly "Satisfactory" Performance is a Classic Case of Fallen Standards



Let’s also not forget that Cyberpunk 2077 also legitimately failed to meet some of its own expectations. Dialogue options ended up not leading to quite as wide an array of outcomes as the CDPR seemed to imply they would, and most of the better action sequences take place in scripted moments rather than out in the wild, and most of them will be encountered regardless of which life path you choose. That’s not to say the game isn’t a massive, sprawling world full of different ways to experience it, but at the same time, it’s not the revolution in open-world games that many feel they were led to believe it would be. No number of patches can really change this. But the most egregious part of all of this is the fact that the expectations of the game and thusly CDPR are now much lower than they used to be. Their next game, whatever that is, will now be met with the trepidation and hesitation that Cyberpunk 2077 probably should have had.

All of that said, the game certainly has its strong points and sets the bar for its genre in a number of ways. As it continues to receive patches and get closer and closer to its proposed vision, the brighter spots of the game’s interesting world and vast array of things to do will become all the more evident, while its various blemishes continue to fade ever more into smaller and smaller pockets of the experience. It’s a good thing that we have patches for situations like this, and it’s a good thing that the game is still ultimately in very capable hands who are more than able to fix its various issues, but overcoming the damage done to the games’ and CDPR’s reputation will prove to be the heaviest lift of all.

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