Deathloop Dev Says Game Would Not Be Possible On Previous Gen Hardware Without Sacrifice

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It’s had a few rocky bumps in the road, but next month we will finally be able to get our hands on Deathloop. The game is an interesting one, where you play a man stuck in a time loop who must eliminate all his targets at once to escape it. We’ve seen a lot of the game so far, and it’s also going to a fully next gen exclusive on the console side being only available on the PS5 for at least a year in that space. Now the game’s Director gives something of a hint as to why that is.

In the lastest issue of Play (July, issue 4), Dinga Bakaba spoke briefly about the game’s design. While he did not say the game was out and out impossible on older hardware, he did say that with the ambition they had they felt it would be hard to do without significant sacrifice. His specific example was having to cut back the maps they have to two parts as opposed to the single experience they are now (big thanks to ResetERA user starfoxxxy for helping to transcribe).

“I don’t think that we would have been able to preserve the level of ambition of this game were it not for the move to next-gen. It’s always heartbreaking when you get to the end of a project, and you have to optimise things, and now you have to cut your map in half and you have to justify why it’s in two parts.”

Deathloop is set to release on September 14th for PlayStation 5 and PC. You can check out the content for the game’s pre-order and Deluxe Edition through here.


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