Nacon and RaceWard Studio have put out the first behind the scenes video in a four part series for RiMS Racing. The first part focuses on how the team captured the feeling of realism, and features creative director Marco Ponte, game designer Alessandro Carullo, executive producer Sergio Rocco, art director Mauro Ferrari, and lead game designer Fabio Respighi.
Here’s the full video:
RiMS Racing launches for Switch on August 19.
Related
Nintendo Everything
Source link
Related Post:
- RiMS Racing – making of video #2 – “Performance”
- RiMS Racing – making of video #3 – “Details”
- RiMS Racing Is Now Available For Xbox One And Xbox Series X|S
- RiMS Racing Is Now Available For Digital Pre-order And Pre-download On Xbox One And Xbox Series X|S
- I’ve never played a racing game quite like Rims • Eurogamer.net
- RiMS Racing for PS5, Xbox Series X|S, PS4, Xbox One, PC, & Switch Reveals its Bikes in New Trailers
- RiMS Racing Review (PS5) | Push Square
- Survive the Ambush – Ghost Recon Wildlands [Realism Mode] #5
- Halo 3’s new “alternate universe” armour skins spark realism debate
- recoil, reloads, resistance, and realism – PlayStation.Blog