It’s become impossible to keep up with all these damn ‘seasons’

Fall Guys is currently in the midst of its fourth season. That update, which sent the bloodthirsty jellybeans to a distant neon-soaked future, hit servers on March 22. Developer Mediatonic has been diligent about its release cycle, and a new swath of content gets deployed every quarter or so, which means that by the time we arrive at Fall Guys’ first anniversary in August, we will be in the middle of season five. With just 11 months under its belt, Fall Guys has amassed a season count that rivals most network TV shows. If it keeps its current pace up, it’ll be catching up to the Simpsons’ season numbers around 2025.

Fall Guys is not the only game that barrels through “seasons”. Unlike one-season-a-year TV shows, games are never off, and never slow down, and their updates now match the calendar seasons or go for even more—the “triple-A” ecosystem seems to demand it. Remember how people clowned on Apex Legends for daring to take a deep breath before unveiling a new character? The game is currently on its ninth season, barely two years after its initial release. Battlefield 5 received six additional chapters over the course of its year-and-a-half lifespan before DICE ushered it out the back door for Battlefield 2042. Hearthstone currently hosts around 5,000 total cards, as Blizzard seems to accelerate its content roadmap with each set. (In 2014, the company printed 153 new cards. In 2019, that number jumped to 440.) 

Even Firaxis, a titan of PC gaming that has traditionally stuck to the two-expansion orthodoxy, released a battle pass for the venerable Civilization 6 last year. At every checkpoint there was a new mode or nation-state to check out, further ensuring that nobody could ever find enough free time to appreciate it all.

Assassin’s Creeds now go on and on to the point that Ubisoft is calling the next one “Infinity.” (Image credit: Ubisoft)

I hate how we’ve started to communicate on corporate’s terms.

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